When enabled, shows a small number at the top of the screen of the current framerate. When enabled, allows the framerate to run higher by generating in-between frames for smoother gameplay. When disabled, the framerate is capped at 40. Enables the game to be paused when using the Steam overlay. Smooth Nearest Neighbour - Scaling is sharp but takes a bit more performance.Linear - Scaling is smooth, but blurry.
Selecting a hardware renderer ( Software (hardware display) or OpenGL) enables Scaling quality if the Window scale factor is not an integer, Pause game when Steam overlay is open, and Use vertical sync. OpenGL (experimental) - the game uses OpenGL to render and draw the game.Software (hardware display) - the game uses a software renderer based on the CPU to render the game, while it uses the hardware device to draw the rendered image to the screen.Software - the game uses a software renderer based on the CPU to render and draw the game.At non-integer values, this enables the Scaling quality setting below. This setting is useful for larger resolutions, where this scale makes the UI extremely small and otherwise unusable. At 1.00 scale factor, the game runs at its original scale of 1 game pixel to 1 screen pixel. Fullscreen (borderless window) - exactly like Windowed, but with no window decorations, allowing the game to take up the entire screen space.ĭetermines the scale the game will be rendered at.The options available depend on your monitor. When Fullscreen is selected, you can also select the Display Resolution the game should run at.Switching to and from the window (such as through Alt+Tab) will cause a short delay. Fullscreen - the game is allowed to take over the screen output, allowing the game to achieve better performance than Fullscreen (borderless window).Windowed - the game will run inside a window with standard decorations like minimise and close buttons.There are a number of options dedicated to how the game runs on your screen. They are broken up into a number of different sections. There are a number of options for OpenRCT2 that can be tuned to fit your preferences and needs.
=Sorry i hope i'm not taking attention away from your post i just wanted to add my comment.The options menu can be accessed by clicking the options button in the top right of the screen on the main menu, or by clicking the “Options” selection in the “Disk and game options” dropdown while playing in a park.
(warning: do not download cool edit from "free sources", the download may just give you malware). I know that "cool edit" is a good simple audio editing program, but i can't find it legit anywhere on the internet. I would really like to be able to add my own audio tracks to rides in a more straight forward or simpler way.Īlso since most ride music would be small "loops" or repeating clips of songs from audio files and mp3s, there should be a simple audio editing program incorporated into rct2 that allows you to create and edit audio, and create small audio loops from mp3s and other audio files to be placed into or associated with individual rides. The current method of adding custom music to rides, which i do not quite understand, requires placing audio files into rct2 sub folders (which is limited to two) and is very confusing to me. I think what would be even cooler would be a way to drag and drop, or upload multiple audio files directly from the ride menu, custom audio files, and add them to rides. This could maybe be a console feature? Speed up/slow down any ride's music, without the ride needing to break down in a specific way. A small adjustment to the speed can result in music with an entirely different feel. In addition to this, it would be cool if you the music dropdown menu not only showed merry go round music as an option, but also with a submenu that allows for a single merry go round tune to be repeated rather than shuffling through the whole 'playlist'.Ī control failure speeds up merry go round music, which is cool - I used that to my advantage here for example: A while back I played with speeding up/slowing down the other RCT music pieces using the x0.5/x1.25 and so fort options on youtube, and often I thought the effect was incredible. Similarly a coaster cannot play merry go round music. Right now, a merry go round can only play merry go round music, and for example no rock music. It would be great if all rides had the option to play all music.